Mobile app development services: from idea to the App Store and Google Play, with code that stays yours.

We design your mobile app starting from the scope of the first version, code it for iOS and Android, take it through TestFlight and Google Play closed testing and launch it in the stores. The developer accounts and source code are in your name; after launch, we also handle updates and crash monitoring.

To be found in the storesASO
Mobile app: a phone showing a booking screen, with app store badges
1In the first meetingOur customers want to book appointments from their phones.
2In the first version’s scopeBooking, notifications and in-app account deletion.Approved
3apps.apple.com › yourbrandYour Brand | Book an appointment
  • TV8
  • Hesap.com.tr
  • ikas
  • DoktorSitesi
  • Acıbadem
  • Sina Pırlanta
  • Multinet Up
  • Türkiye İş Bankası
  • İstikbal
  • Microsoft
  • Mastercard
  • Vitabiotics
  • Sabancı Holding
  • Memorial
  • Logo Yazılım
  • Opet
  • Duru
  • Interesting Engineering
  • Webtekno
  • Western Union
  • Zen Pırlanta
  • Sopyo
  • Bahçeşehir University
  • Madame Coco
  • Hairtec
  • Haliç University
  • Liv Hospital
  • Üsküdar University
  • Scooter
  • Kentkart

A mobile app is built in three layers.

Scope and prototype: wireframe screens linked by flow arrows, with a checklist

Scope and technology

Before any code, we fix in writing what job the app will do, what goes into the first version and which technology it will be written in.

First-version scope

We choose together the core job that’s the reason a user opens the app, and the screens that go into the first version.

Native or cross-platform

We decide, based on need, between native code in Swift and Kotlin or a single codebase with Flutter and React Native.

Backend and API

We plan the server the app will talk to, the database and the connection to your existing systems.

Accounts and privacy

We design account creation and deletion, the data collected and the store privacy declarations from the start.

One codebase, two platforms: shared code branching to iOS and Android

Design and development

We build the app to fit each platform’s user habits, to be accessible and to work on weak connections too.

Interface and prototype

We design screens in Figma and try them as a clickable prototype before coding.

Accessibility

We build screen reader labels, the text size setting and color contrast into development.

Performance and offline

We measure launch time and design what the app shows when the connection drops.

Notifications and deep links

We set up push notifications and links that open the right screen in the app.

Backend and API: the phone connected securely to a server and a database

Testing, launch and maintenance

An app is tested on real devices with real users before it reaches the stores; after launch, it’s updated as platform requirements change.

Testing tracks

We try the iOS build in TestFlight and the Android build in Google Play closed testing with real users.

Store review

We prepare the store listing, privacy details and review notes in full and submit them.

SDK and API updates

We put Apple’s Xcode version and Google Play’s target API level requirements on the calendar.

Measurement and crash monitoring

We monitor in-app events and crashes, and add fixes to the release plan.

How does an idea become an app in the stores?

An app starts with one job that’s the reason a user opens it. Once scope and technology are chosen, the app is designed and coded, tested with real users and published after App Store and Google Play review.

14 daysThe closed testing period that personal Google Play developer accounts created after November 13, 2023, must run continuously with at least 12 testers before publishing.8

48 hoursThe time within which Apple reviews 90% of apps submitted to the App Store; at least 50% of submissions are reviewed in less than 24 hours.3

Mobile app development, step by step.

  1. 01

    Discovery

    We listen to the job the app will do, your users, your existing systems and your timeline, and set the scope together.

  2. 02

    Scope and prototype

    We give you the first version’s screens, the technology choice and the backend plan in writing, and try them together as a clickable prototype.

  3. 03

    Design and development

    We complete the interface, code the iOS and Android builds in short cycles, and share a working build with you at the end of each cycle.

  4. 04

    Testing and stores

    We run TestFlight and Google Play closed testing, prepare the store listing and privacy declarations, and submit for review.

  5. 05

    Post-launch maintenance

    We monitor crash and usage data, make updates in line with platform requirements, and plan the next versions with you.

Platforms and tools we work with.

Your data, from every angle, in Data Studio.

markentionData StudioSina Pırlanta22 Jun – 19 Sep 2026 ▾

Overview

Clicks400K▲ 28%prev. 312K
Impressions4.0M▲ 22%prev. 3.28M
URL CTR10.0%▲ 0.4 ptprev. 9.6%
Avg. Position8.0▼ 3.0prev. 11.0
Unique Queries24.8K▲ 19%prev. 20.8K
Unique Pages6.2K▲ 7%prev. 5.8K
Performance over TimeUrl Clicks (last 90 days)previous 90 daysJulAugSep
Sample data.
Click to flip through the screens

The dashboard pulls Search Console and Analytics data at the same time. We update the filters to match the project’s goals and build new screens for each type of conversion step.

We build screens with filters Google’s own interface doesn’t offer. We track your queries separately in the top 3, 4–10, 10–20 and 20+ position groups.

We group keywords into clusters and look at the traffic a project gets from each cluster as a whole. We can compare an online store’s bag and shoe clusters on one screen, by search intent, against the previous period; that is a more useful way to measure success.

To report organic growth honestly, we split traffic into branded and non-branded searches. We analyze non-branded traffic separately; that is where the effect of SEO work shows most clearly.

All these filters show the losses too: not every one of the 25 screens shows green. The same screens reveal the swings caused by algorithm updates, and our recovery work starts there.

We track every keyword one by one: impressions, clicks, CTR and position on the same row. Where a keyword moves up but clicks don’t follow, we start work on the title and description.

We keep the city the traffic comes from on a separate screen. For brands with physical stores, the city breakdown decides where the budget and content go.

We compare with the same period last year: is it seasonality or real growth? A screen that looks good against the previous 90 days may be standing still against last year.

25
screens
310
distinct data types
24/7
phone and desktop
Search Console and Analytics
Search Console + Analytics

How does mobile app development work?

Contents 12 sections

We wrote this guide for businesses that want to offer a mobile app to their customers or team, are thinking of having an app built, or have an app that stalled halfway or can’t get through store review. We based store requirements and technical rules on the English documentation of Apple Developer and the Google Play Console Help Center; the sources are listed by number at the end of the page. We verified fees, testing requirements, SDK and API levels against the source as of October 2026. Our own field observations are marked separately under the heading “Expert note”.

Our mobile app work runs in three layers: choosing the right scope and technology, designing and building the app to fit each platform’s conventions, and testing and launching it in line with store requirements. The ten sections below explain how these layers work and what we check at each step, in that order.

What is mobile app development, and how does the process work?

Mobile app development is the process of defining, designing, coding, testing and publishing an app that runs on iOS and Android phones on the App Store and Google Play. On iOS, apps are distributed through Apple Developer Program membership; the App Store lets users discover and download apps in 175 regions, and Apple handles payment processing and hosting.1 On Android, apps are published on Google Play through a Play Console account.7

Layer What we do How we evaluate it
Scope and technology First-version screens, native or cross-platform decision, backend plan Written scope, prototype testing
Design and development Interface, accessibility, performance, notifications and deep links Launch time, crash rate
Testing, launch and maintenance TestFlight, Google Play closed testing, store review, updates Review outcome, release schedule

We cover the app’s interface and user flow separately on our UX/UI design page; this page goes into building the app and getting it into the stores.

iOS and Android app development: native or cross-platform?

An app can be written in separate native code for each platform (Swift on iOS, Kotlin on Android) or with cross-platform tools that ship to both platforms from a single codebase. Flutter is an open-source framework for building natively compiled, multi-platform apps from a single codebase, and it compiles code to ARM or Intel machine code.11 React Native is written in JavaScript and rendered with the platform’s native UI components; for new apps, starting with a framework such as Expo is recommended.12

Approach When it fits What to watch
Native code (Swift, Kotlin) Heavy use of device features, high graphics or hardware needs Two separate codebases, two teams
Flutter A custom-designed interface that looks the same on both platforms Extra native code for platform-specific features
React Native A team with React experience on the web, logic shared with the web Version compatibility of native modules

We make the decision not by how popular a technology is, but by what the app will do and who will maintain it. If your company has an in-house software team, we favor the language and tools they know; if the app will be updated for years, the choice that makes maintenance easier is worth more than the one that speeds up the first build.

The cost difference between the two approaches shows up not only in the first build but in the years after. With native code, every new feature is written twice and tested twice; with cross-platform, a feature is written once, but native code is added when a platform-specific capability is needed, and the tool’s own updates have to be followed too. That’s why our proposal shows the first year’s maintenance load alongside the first version.

How do you define the scope of the first version?

The first version should do one job completely: the job that’s the reason a user opens the app. In a booking app, that’s making a booking; in a loyalty app, seeing and using points; in a field team app, receiving and closing a work order. Every screen outside that job delays the first version, adds to the testing load and adds one more feature to explain in store review.

Once the scope is in writing, we prepare the screens as a clickable prototype in Figma and try it with a few real users. A flow problem spotted in a prototype is fixed in hours; the same problem spotted after it’s been coded can cost weeks.

We also write down how we’ll measure the first version’s success together with the scope: how many people download the app and create an account, how many complete the core job, and how many come back to the app a week later. When these metrics are set from the start, in-app event tracking is built alongside development, and what works becomes clear beyond debate in the first weeks after launch.

Interface, accessibility and performance

iOS and Android users have different habits: the back gesture, where menus sit and system buttons vary by platform. Even when we use a cross-platform tool, we respect these differences so the app feels like a native app on each platform.

We treat accessibility not as a feature to add later but as part of development: we give buttons screen reader labels, follow the system text size setting and check color contrast. On performance, we measure launch time and how smoothly lists scroll on older and mid-range devices, and design from the start what the app shows the user when the connection drops.

We also decide at the design stage how the app looks on tablets, in dark mode and on different screen sizes. When these decisions come later, most screens have to be reworked; when they come first, the same components adapt to every size.

Performance and accessibility: readable text, contrast, launch time and weak connections

Backend, accounts and privacy

Most apps talk to a server: user accounts, bookings, orders or content are kept in a database and reach the app through an API. If you already have a website, an e-commerce platform or an ERP system, we connect the app so it uses the same data as those systems; keeping the same information separately in two places leads to inconsistencies over time.

We plan push notifications and deep links at this stage too. A notification is the most effective way to bring a user back to the app at the right moment, but sent too often, the user turns off notification permission or deletes the app. A deep link opens a user arriving from an email, a text message or your website straight to the relevant screen rather than the app’s home screen; it’s also what makes measuring campaigns possible.

Apple requires apps that support account creation to also offer account deletion within the app, and asks that users can use the app without logging in if its core functionality doesn’t depend on an account.4 Every app’s App Store product page carries a privacy label; this information also covers data collected by third-party code integrated into the app, and it’s required to submit new apps and updates.6 On Google Play, every developer must complete the Data safety form too; the form includes data collected by third-party libraries and SDKs in the app.10

Why is the privacy declaration planned from the start?

Google Play notes that it may take enforcement action if it finds a discrepancy between an app’s behavior and its declaration.10 That’s why we assess every analytics, advertising or notification library added to the app together with the declaration, and update the declaration whenever a new library is added.

TestFlight and Google Play closed testing

Before an app reaches the stores, it should be tried on real devices with real users. On iOS, TestFlight lets you invite up to 10,000 external users to beta builds using just their email address or a public link.1 On Google Play, personal developer accounts created after November 13, 2023, must run a closed test with at least 12 testers opted in continuously for 14 days before publishing; once that’s met, you apply for production access.8

We try to choose testers from the app’s real audience: a few people from your team, loyal customers and acquaintances who use different devices. We collect feedback and crash reports from testing in a single list, and separate what must be fixed before launch from what can wait for the next version.

Testing with real users: phones of different sizes and user feedback

Developer accounts and store review

The Apple Developer Program annual fee is 99 US dollars; the price is shown in local currency by region.2 To open a Google Play Console account, you must be 18 or over and pay a one-time registration fee of 25 US dollars; developer identity details are verified during signup.7 We open these accounts in your company’s name; the app, store listing and revenue sit in your account.

Apple reviews apps, updates and in-app purchases before they reach the App Store, and typically reviews at least 50% of submissions in less than 24 hours and 90% in less than 48 hours.3 The submitted build should be final, with placeholder text and empty links removed and the app tested on device, and if the app has a login, a demo account should be provided for review.4

Current technical requirements: SDK and API level

The stores require apps to be built with current development tools, and these requirements rise every year. Apps uploaded to Apple since April 28, 2026, must be built with Xcode 26 or later using the iOS 26 SDK.5 On Google Play, starting August 31, 2026, new apps and app updates must target Android 16 (API level 36); those who need more time can request an extension to November 1, 2026.9 Existing apps must target at least Android 15 (API level 35) to remain available to new users.9

If your app hasn’t been updated for a while

An Android app with an outdated target API level may not be shown to new users on newer Android versions.9 In apps we take over, we check build tools and target levels first, and put the required update ahead of other work.

After launch: maintenance, measurement and being found in the stores

The work doesn’t end once the app is live. Operating system updates, store requirements and new versions of the libraries you use mean the app has to be updated regularly. We track in-app events and crashes, and see from the data which screen users get stuck on and why they leave the app; we add fixes and new features to the release plan based on that data.

Rather than releasing new versions to everyone at once, we first offer them to a small group of users, and widen the rollout if the crash rate and feedback look normal. That way, if a bug appears, it can be fixed before every user is affected.

Being found in the stores is a separate job: the app’s name, subtitle, screenshots and reviews decide how many people see and download it in search. We prepare the first version of the store listing with this in mind before launch, and show the app’s core job in the first screenshot. We cover this work separately on our ASO consulting page.

A good first version isn’t the one that does everything; it’s the one that does one job flawlessly.

How our mobile app development services work in the first 30 days

The job of the first 30 days isn’t writing code; it’s setting up scope, technology and accounts correctly and reaching a prototype tested with users. We work in this order:

  1. Week 1 · Scope: the job the app will do, user groups and first-version screens are written down; existing systems are reviewed.
  2. Week 2 · Technology and accounts: the native or cross-platform decision is made; Apple and Google developer accounts are opened in your company’s name.
  3. Week 3 · Prototype: screens are prepared as a clickable prototype in Figma and tried with real users.
  4. Week 4 · Plan: with fixes from the prototype, development cycles, the testing schedule and store preparation are planned together.

How to choose a mobile app development company

When you hire someone to build an app, the bigger question is not who writes the code but who keeps the app healthy once it’s live. There are three common models:

Model Strength What to watch Best fit
Freelance developer One contact, quick decisions Design, testing, store submission and maintenance all depend on one person A narrow, single-platform first version
Agency or app development company Design, development and QA under one roof Who actually works on your project, and whether maintenance is in the proposal Companies without an in-house mobile team
In-house team Knows the product and users best Hiring time; covering both iOS and Android expertise Apps at the core of the business, developed continuously

Whichever model you pick, compare proposals on the same points:

  1. Account ownership: the Apple and Google developer accounts are opened in your company’s name, and the developer is added as a user. Taking over an app published under someone else’s account makes moving its store history and reviews harder.
  2. Where the code lives: the source sits in a repository in your name and is current after every release, rather than being handed over at the end.
  3. Written scope: first-version screens, connected systems and what is out of scope are listed one by one. “Everything included” usually means scope was never discussed.
  4. Testing and store responsibility: it’s clear who runs TestFlight and Google Play closed testing and who prepares review notes and privacy disclosures.
  5. Maintenance plan: operating systems and store rules change every year, so first-year maintenance appears as its own line in the proposal.
  6. How deadlines are framed: a fixed launch date before scope is settled, or a “guaranteed store approval”, isn’t realistic; the store makes the review decision.

What drives mobile app development cost?

The cost of a mobile app comes from the scope of the first version plus the maintenance load after launch. These are the factors that move a proposal most:

Factor How it affects pricing
Platforms and technology One or two platforms; two codebases with native code, one codebase plus native modules with cross-platform
Screens and features Each flow adds design, development and testing time
Backend and integrations A new server, or connections to your existing website, payments, ERP or notification service
Design scope Standard components or a custom, brand-specific interface
Testing and store process Number of testers, device range, review and privacy disclosure preparation
Maintenance period How much updating, monitoring and release planning continues after launch

Pricing usually has two parts: a project fee for the first version, tied to a written scope, and monthly maintenance after launch. We work out the scope together in the first meeting and then send a written proposal; Apple and Google developer account fees are separate from our fee and are paid directly to the stores from your company’s account.

Mobile app development pricing: starting prices and ranges

Scope Team, timeline and effort Fee (excl. VAT)
First release: one or two platforms (iOS, Android) 3 people: mobile developer + back-end developer + designer · 6–10 weeks · 50–90 team hours $3,000–$5,500
Monthly maintenance after launch ~4–8 hours / month $300–$900 / month

The lower end of each range is the starting price; excluding VAT. Scope is confirmed in a written proposal after the first meeting. The row marked “/ month” is monthly. As of October 2026.

If you’d like to work through your app idea together, pick a meeting day that suits you below; in the first meeting we clarify the job the app should do, its users and your existing systems.

Mobile app development: frequently asked questions.

How is a mobile app built, and what steps does the process involve?

The process starts with scope: the job the app will do and the first-version screens are written down. Then the technology is chosen, screens are tried as a clickable prototype, the app is coded, tested with real users in TestFlight and Google Play closed testing, and published after store review. Maintenance and updates continue after launch.

How much does mobile app development cost, and what is the price based on?

The fee depends on the number of screens and features, whether one or two platforms are targeted, the need for a backend and connections to existing systems, the scope of design and the length of post-launch maintenance. We work out the scope together in the first meeting, then send a written proposal. Store account fees (99 US dollars a year at Apple, a one-time 25 US dollars at Google Play) are separate from our service fee. Starting prices are in the pricing table on this page; the final fee is set in a written proposal.

Should we go native or cross-platform?

For apps that make heavy use of device features or need high graphics performance, native code in Swift and Kotlin is usually the better fit; for apps aiming for the same interface on both platforms, a single codebase with Flutter or React Native usually is. We decide based on what the app will do and who will maintain it; if you have an in-house software team, we favor the tools they know.

How long does it take to launch an app?

It depends on scope; in the first 30 days, scope, technology, accounts and the prototype are completed, and we plan development time together after the prototype. On the store side, Apple reviews 90% of submissions in less than 48 hours; on Google Play, new personal accounts must run a closed test with at least 12 testers for at least 14 continuous days before publishing. We pin down scope before committing to a specific date.

Why do apps get rejected in App Store review?

The most common reasons are a demo account that’s missing or doesn’t work, no in-app account deletion option in an app that supports account creation, incomplete or placeholder content, and a store description that mentions a feature the app doesn’t have. We prepare review notes and the store listing by checking these points.

We have an app that stalled halfway; can you take it over?

Yes. We first check access to the source code, developer accounts and backend, then review the state of the code, how current its libraries are and its compliance with store requirements, and give you our findings in writing. If build tools and the target API level are out of date, we put that update ahead of other work.

Can the app work with our existing website or systems?

Yes. We connect the app to use data from your website, e-commerce platform or ERP system through an API, and avoid keeping the same information separately in two places. If there’s no ready API, we also plan and build the endpoints the app needs.

What technical requirements do Google Play and the App Store have?

Apps uploaded to Apple since April 28, 2026, must be built with Xcode 26 and the iOS 26 SDK. On Google Play, starting August 31, 2026, new apps and updates must target Android 16 (API 36). Both stores require a privacy declaration: a privacy label on the App Store, and the Data safety form on Google Play.

Who maintains the app after launch?

We do: we make updates in line with changes in operating systems and store requirements, monitor crashes and usage data, and add fixes and new features to the release plan with you. We set out the scope and length of maintenance separately in the proposal.

Do you also help our app get found in the stores?

Yes. We run the work of improving the app’s visibility in store search, through its name, subtitle, keywords, screenshots and review management, as part of ASO consulting. We prepare the first version of the store listing with this in mind before launch.

Who runs the mobile app work?

The markention team runs the work; we’re a marketing and business development operation added to your company as a module, and mobile app development is one of that operation’s modules. We handle scope, design, development, testing, the store process and maintenance. In the first meeting, we confirm who your point of contact will be.

How do we choose between mobile app development companies?

Compare proposals on ownership and maintenance before price: are the developer accounts and source code in your company’s name, is the first version’s scope written screen by screen, who prepares testing and store review, and is post-launch maintenance a separate line in the proposal? A fixed launch date or a promise of store approval before scope is discussed is a warning sign.

What should we prepare before having an app built?

A short paragraph describing the one job the app will do for its users, and who those users are, is enough to start. A list of systems it must connect to (website, e-commerce platform, ERP) and who holds access to them speeds up the first meeting. You don’t need screen designs or a technical specification; we write the scope together.

Who keeps the source code and developer accounts?

The Apple and Google developer accounts are opened in your company’s name and stay with you; the app, store listing and revenue sit in your account. The source code is kept in a repository opened in your name and handed over to you. We access the accounts as authorized users; when the work ends, our access is removed.

References 12 official sources

  1. Apple Developer ProgramApple Developer
  2. EnrollmentApple Developer Support
  3. App ReviewApple Developer
  4. App Review GuidelinesApple Developer
  5. Upcoming RequirementsApple Developer
  6. App privacy details on the App StoreApple Developer
  7. Get started with Play ConsolePlay Console Help
  8. App testing requirements for new personal developer accountsPlay Console Help
  9. Target API level requirements for Google Play appsPlay Console Help
  10. Provide information for Google Play's Data safety sectionPlay Console Help
  11. Flutterflutter.dev
  12. React Nativereactnative.dev

The rhythm of the operation: month, week, day, hour.

Every project has one mentor and two specialists. The tools we use: Claude, Search Console, Semrush, Yandex, Screaming Frog, Google Analytics, ChatGPT · Codex, Google Ads, Ahrefs, Data Studio, Merchant Center, Google Trends, Meta Business, Google Business Profile. We check your Search Console and Analytics every day; Merchant Center one day a month, and the other tools come in as the calendar requires.

28 days with markention

2 strategy meetings · a live Data Studio report, 24/7 · 8 operations meetings · plus opportunity-driven work as it comes up
  1. 10:00MonPlanningMonday, week 1: We plan your weekWe open the month by checking your product feed in Merchant Center, then set the week’s priorities in our 10:00–11:00 team meeting.
  2. TueStrategyTuesday, week 1: Your strategy sessionYour mentor and specialists get together: we review where your project stands, discuss ideas and prepare the agenda for Thursday’s meeting with you.
  3. WedCrawlWednesday, week 1: Technical crawl of your siteWe crawl your site end to end with Screaming Frog: broken links, redirects and indexing issues go onto your task list.
  4. ThuMeetingThursday, week 1: Meeting with youWe meet every two weeks. Your mentor and two specialists are at the table; we record the meeting and write down the decisions.
  5. 16:00FriWrap-upFriday, week 1: Weekly reviewWe close the week with our 16:00 team review: what was done and what comes next.
  6. 10:00MonPlanningMonday, week 2: We plan your weekWe start the day by reviewing your Google Ads and Meta Business accounts, then set the week’s priorities in our 10:00–11:00 team meeting.
  7. TueBacklinksTuesday, week 2: Your link profile auditWe review your link profile with Ahrefs and separate gained, lost and risky links.
  8. WedMarketWednesday, week 2: Your market and competitor researchWe scan your market and competitors with Semrush: rankings, new opportunities and lost queries go onto your task list.
  9. ThuReportThursday, week 2: Your Data Studio reportWe crawl your site again; in the week without a meeting we send your report together with your updated dashboard, which brings together 310 distinct data types.
  10. 16:00FriWrap-upFriday, week 2: Weekly reviewWe close the week with our 16:00 team review: what was done and what comes next.
  11. 10:00MonPlanningMonday, week 3: We plan your weekWe start the day by checking your visibility on Yandex and your Google Business Profile, then set the week’s priorities in our 10:00–11:00 team meeting.
  12. TueStrategyTuesday, week 3: Your strategy sessionYour mentor and specialists get together: we review where your project stands, discuss ideas and prepare the agenda for Thursday’s meeting with you.
  13. WedAIWednesday, week 3: Your brand in superintelligence answersWe check how your brand appears in ChatGPT and Claude answers and add the questions left unanswered to your content plan.
  14. ThuMeetingThursday, week 3: Meeting with youWe meet every two weeks. Your mentor and two specialists are at the table; we record the meeting and write down the decisions.
  15. 16:00FriWrap-upFriday, week 3: Weekly reviewWe look at rising searches in your field with Google Trends and close the week with our 16:00 team review.
  16. 10:00MonPlanningMonday, week 4: We plan your weekWe start the day by reviewing your Google Ads and Meta Business accounts, then set the week’s priorities in our 10:00–11:00 team meeting.
  17. TueAnalysisTuesday, week 4: Your traffic and conversion analysisIn Google Analytics we look at where your visitors come from and which pages bring conversions; the findings go into Thursday’s report.
  18. WedAI OverviewsWednesday, week 4: Your brand in Google’s AI answersWe check whether your brand is cited as a source in Google’s AI Overviews and AI Mode answers and add the questions left unanswered to your content plan.
  19. ThuReportThursday, week 4: Your Data Studio reportIn the week without a meeting we send your report together with your updated dashboard.
  20. 16:00FriWrap-upFriday, week 4: Weekly reviewWe close the week with our 16:00 team review: what was done and what comes next.

Sample flow: if your meeting day is Thursday.

MondayWeek 1 We plan your week

We open the month by checking your product feed in Merchant Center, then set the week’s priorities in our 10:00–11:00 team meeting.

Let’s talk.

Let’s plan your next steps together. Leave your details; we’ll review your site and get back to you.